If the position of a particle at time is given by , then its velocity is v(t) = s'(t) and its acceleration is a(t) = v'(t) = s''(t). Integration allows us to reverse this process: from acceleration, we recover velocity, and from velocity, we recover position.
| Quantity | Relation | Direction |
|---|---|---|
| Position | Differentiate once to get | |
| Velocity v(t) = s'(t) | Differentiate once to get | |
| Acceleration a(t) = v'(t) | Integrate once to get | |
| Velocity | Integrate once to get |
Rectilinear Motion
If the position of a particle at time is given by , then its velocity is
v(t) = s'(t)and its acceleration is
a(t) = v'(t) = s''(t).Conversely, the reverse process is fundamental in physics. According to Newton's second law of motion (), if the net force acting on a particle of mass is known, its acceleration can be determined by . Because forces are readily modeled in many physical systems, we can use this relationship to find the velocity and position of a particle at any time, provided its initial position and initial velocity are known. This technique is also used in the navigation systems of submarines and spacecraft.
Find the equation describing the position of a particle if it moves in a straight line with constant acceleration, knowing the velocity and position of the particle at .
Solution
Because acceleration is a constant, say , we have v'(t) = a_0. Integrating,
To determine , suppose the velocity is at ; that is, let . Therefore
and
\begin{aligned} v(t) &= a_0 t + C \\ &= a_0 t + v_0. \end{aligned}Since s'(t) = v(t), we have s'(t) = a_0 t + v_0. Integrating gives us
\begin{aligned} s(t) &= \int(a_0 t + v_0)\,dt \\ &= \frac{1}{2}a_0 t^2 + v_0 t + C_1. \end{aligned}To determine , suppose the position is at ; that is, let . Therefore,
and
The force of gravitation exerted on an object is the weight of the object, , where is the mass of the object and is the acceleration due to gravity. For objects near the surface of the earth, we can assume that is a constant ( m/s2 or ft/s2, approximately).
- If the positive direction is taken to be downward, then the gravitational acceleration is a positive constant; that is, . In this case, the equations describing the motion of a stone in vacuum falling from rest () are
assuming at (i.e., ). We may eliminate between the above equations and find a relation between the position of the stone and its velocity at each moment:
If the object is initially thrown upward, we have .
- If the positive direction is taken to be upward, then and if the object is initially thrown upward we have .
A ball is thrown upward from the edge of a building 60 ft above the ground with an initial velocity of 20 ft/s. Find the position and velocity of the ball at time , and determine when it hits the ground.
Solution
Taking the positive direction to be upward, the acceleration due to gravity is
The initial conditions are ft/s and ft. From the result of the previous example,
The ball hits the ground when :
Applying the quadratic formula,
Since , we take the positive root:
A particle moves along a straight line with acceleration . At time , its velocity is m/s and its position is m.
(a) Find the position of the particle at time .
(b) Determine all times at which it is momentarily at rest.
Solution
(a) Since v'(t) = a(t) = 6t - 4, we integrate to find the velocity:
Applying the initial condition :
so
Since s'(t) = v(t), we integrate again:
Applying :
and therefore
(b) The particle is momentarily at rest when ; that is, when
By the quadratic formula,
Since , the two values are
Only the positive value is physically meaningful (assuming motion begins at ), so the particle is at rest at s.
Displacement and Total Distance Traveled
Two different questions can be asked about a moving particle: where did it end up, and how far did it actually travel? These give different answers whenever the particle changes direction.
The displacement of a particle over the time interval is the net change in its position,
It is a signed quantity: positive if the particle finishes to the positive side of where it started, negative if it finishes to the negative side, and zero if it returns to its starting point.
The total distance traveled is the length of the whole path covered, counting every leg of the trip as a positive amount, regardless of direction.
Displacement only compares the two endpoints; it has no memory of what happened in between. Total distance keeps a running tally of the path. If the particle never reverses direction, the two agree in size, and the total distance is simply . As soon as the particle turns around, the trip out and the trip back partly cancel in the displacement but add in the distance, so
total distance ≥ |displacement|.How to compute total distance.
- Find the position function by integrating the velocity.
- Find the turning points: the times in where and the velocity changes sign.
- Split at those times, and add the absolute change in position over each piece:
A useful sanity check: the average velocity over uses the displacement, while the average speed uses the total distance. They are generally not the same number.
A ball is thrown straight up from ground level with an initial speed of 48 ft/s, so its velocity is ft/s. Find the displacement and the total distance traveled during the first 2 seconds.
Solution
Integrating the velocity with ,
The displacement over is
For the total distance, first locate the turning point. The velocity is zero when
and it changes from positive to negative there, so the ball rises until s and falls afterward. Its height at the turning point is
Splitting the interval at ,
\begin{aligned} \text{distance} &= |s(1.5) - s(0)| + |s(2) - s(1.5)| \\ &= |36 - 0| + |32 - 36| \\ &= 36 + 4 = 40 \text{ ft}. \end{aligned}The ball climbed 36 ft and then dropped back 4 ft, covering 40 ft of path while ending only 32 ft above its starting point. Correspondingly, its average velocity over the 2 seconds is ft/s, while its average speed is ft/s.
Exercises
A car traveling at 60 ft/s brakes with constant deceleration and comes to a stop after covering 120 ft.
(a) Find the (constant) acceleration.
(b) How long does the car take to stop?
Solution
(a) Take the direction of motion as positive, with and ft/s. With constant acceleration ,
The car stops at the time where , so . Substituting this into the position equation and setting :
\begin{aligned} 120 &= \frac{1}{2}a_0\left(\frac{-60}{a_0}\right)^2 + 60\left(\frac{-60}{a_0}\right) \\ &= \frac{1800}{a_0} - \frac{3600}{a_0} \\ &= \frac{-1800}{a_0}. \end{aligned}Hence ft/s2; the car decelerates at 15 ft/s2.
(b) s.
A stone is dropped from rest at the top of a cliff and reaches the ground 3 s later. Taking m/s2 and ignoring air resistance, find the height of the cliff and the speed of the stone on impact.
Solution
Take downward as the positive direction, so , , and . Then
At s,
The cliff is 44.1 m high and the stone strikes the ground at 29.4 m/s. As a check, the relation gives m/s.
A particle moves along a line with acceleration . Its initial velocity is and its initial position is . Find and .
Solution
Integrating the acceleration,
Since , we get , so
Integrating again,
Since , we get , and therefore
A particle moves with acceleration , with and . Find its position at time , and find the largest and smallest values the position ever takes.
Solution
Integrating,
From we get , so . Integrating once more,
From we have , so and
Because , the position satisfies . The particle oscillates between and , never leaving that interval.
A ball is thrown straight up from ground level with an initial speed of 48 ft/s. Using ft/s2, find the maximum height it reaches and the total time it stays in the air.
Solution
Take upward as positive, so , , and . Then
The ball reaches its highest point when the velocity is zero:
The maximum height is
The ball returns to the ground when :
So the ball is in the air for 3 s, exactly twice the time it took to reach the top.
A particle starts at the origin and moves with velocity m/s. Find its displacement and the total distance traveled during the first 3 seconds, and explain why the two answers differ.
Solution
Integrating the velocity with ,
The displacement over is
For the total distance we must track the direction of motion. Factoring,
so the velocity is positive on and negative on ; the particle reverses direction at . Its position there is
Adding the two legs of the trip,
The displacement is zero because the particle ends where it started, while the total distance measures the whole path traveled, out and back.